Minggu, 04 Januari 2015

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Relentless Pursuit: The DSS and the Manhunt for the Al-Qaeda Terrorists, by Samuel M. Katz



Relentless Pursuit: The DSS and the Manhunt for the Al-Qaeda Terrorists, by Samuel M. Katz

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Relentless Pursuit: The DSS and the Manhunt for the Al-Qaeda Terrorists, by Samuel M. Katz

Al-Qaeda's war on America did not start on September 11th, 2001. Just ask the Diplomatic Security Service.

It was on February 26, 1993, that the United States was first attacked on its own soil by foreign terrorists. A zealous band of holy warriors determined to punish the U.S for stationing troops in Saudi Arabia packed over a ton of home-made explosives into the back of a rented van and then drove their bomb into the underground garage at the Vista Hotel, beneath the twin towers of the World Trade Center. They hoped to topple one mammoth tower into the other and kill 250,000 people or more. They ended up killing six and wounding over 1,000.

A succession of such brazen crimes has revealed complex connections among terrorist groups with an implacable hostility to Western civilization. Outrages such as a huge plot in the Philippines to plant bombs on intercontinental airlines and to assassinate the Pope, the bombing of U.S. embassies, culminating in the African embassy bombings of 1998, the attack on the USS Cole in 2000, and the devastating attack on the World Trade Center in 2001, have made it clear that a worldwide network of terrorists led by Osama bin Laden is in a state of total war against the United States.

On the front lines combating these terrorists in 150 countries around the world have been the 1200 agents of the U.S. Department of State's Diplomatic Security Service. A little-known but highly effective branch of the government, it operates in the roughest precincts of the world. After a relentless international search, it was DSS agents in Pakistan who captured Ramzi Yousef. DSS agents have been in the vanguard of the War on Terrorism since before it was declared.

In Relentless Pursuit, Samuel M. Katz reviews the escalating series of terrorist attacks on the US of the last decade and more and tells the gripping story of the DSS and its people, protecting us and our representatives here and abroad. Katz's detailed, personal, on-the-ground anecdotes bring home the contexts and linkages of the War on Terrorism that has been fought on our behalf by the DSS since the 1980s. Relentless Pursuit is a stirring tribute to an unsung group of brave Americans.

  • Sales Rank: #2689320 in Books
  • Brand: Brand: Forge Books
  • Published on: 2003-09-13
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.94" h x .85" w x 5.78" l,
  • Binding: Paperback
  • 304 pages
Features
  • Used Book in Good Condition

From Publishers Weekly
The clandestine world of the Department of State's Diplomatic Security Service is the focus of this latest entry into the post-Sept. 11 publishing sweepstakes by Katz, an expert on international terrorism and security issues. The DSS was created in 1985 by Secretary of State George Shultz in response to rising terrorist threats. Katz re-creates a variety of scenes, highlighting the role of DSS agents whether protecting Secretary of State Madeleine Albright from al-Qaeda-linked Muslim terrorists in Uzbekistan, or tracking down a possible Iraqi connection behind a failed attempt to bomb the American embassy in Manila, or playing a central role in the worldwide search for Ramzi Yousef, the mastermind behind the 1993 World Trade Center bombing. (The FBI falsely took full credit for his capture, reports Katz.). Much of the book revisits that bombing and its aftermath, but Katz is strongest when he focuses, through interviews with agents, on the personal for instance, how agents anxiously await the annual "bid list," which details their postings for the coming year and the difficulty of long postings overseas. Katz does shed light on a secret world of America's foreign operations, but in portraying events primarily through the agents' own eyes, he fails to address some basic issues could the DSS, which claims to have the most expertise in worldwide terrorism, have done more to prevent Sept. 11? How should their role now be expanded or changed? This one-sided look at the world of these secret agents leaves too many questions unanswered.
Copyright 2002 Cahners Business Information, Inc.

From Library Journal
DSS stands for Diplomatic Security Service, the little-known law enforcement arm of the U.S. Department of State that was created in November 1985 as attacks against American interests and citizens were mounting. Its primary duty is protecting U.S. diplomats and overseas installations. The editor of Special Ops, a journal about government special operations, Katz has written numerous books on international terrorism. Here he discusses how and why Islamic militants led by Osama bin Laden have been directing their hate-fueled energies against the United States and how the DSS has been investigating and countering these terrorist activities. Aside from thwarting assassinations, the organization's biggest success was the capture of Ramzi Yousef, who led the 1993 bombing of the World Trade Center and had hoped to knock one tower into the other. What comes through clearly in the text is that terrorists operate globally with relative ease and that the United States must do more to fight them. Containing endnotes but no bibliography, photos, or index, this informative and cautionary book updates Bernhard B. Collins Jr.'s The Diplomatic Security Service: Partner in National Security, an earlier work on this agency published in 1992. Suitable for the criminal justice/terrorism collections of public and academic libraries. Daniel K. Blewett, Coll. of DuPage Lib., Glen Ellyn, IL
Copyright 2002 Cahners Business Information, Inc.

From Booklist
Recent disclosures that the Bush administration may have been warned of the terrorist attacks on the World Trade Center and the Pentagon will bolster interest in this book, already compelling in its own right. Katz, who has written several books on the Middle East, reveals the operations of a little-known security agency, the State Department's Diplomatic Security Service (DSS). He also explores the long history of seething resentment toward the U.S. in the Middle East, weaknesses in U.S. immigration enforcement, and the complacency of U.S. intelligence regarding potential attacks. Katz details the terrorist operation behind the 1993 bombing of the World Trade Center and the search for the mastermind, Ramzi Yousef, an al-Qaeda compatriot of Osama bin Laden. As Katz recounts the search and capture of Yousef, he essentially evokes a cop drama with international intrigue and reveals the terrorists' ever more audacious plans. Yousef's latest operation had targeted President Clinton and Pope John Paul II for assassination. Katz spent six years researching the al-Qaeda network and the arduous detective work of the DSS in capturing Yousef, and includes firsthand accounts from the agents involved. A riveting read. Vanessa Bush
Copyright © American Library Association. All rights reserved

Most helpful customer reviews

7 of 7 people found the following review helpful.
A True-Life Thriller About Unsung Heroes
By A Customer
Samuel Katz is already well-known by those of us who admire his depth and detail, but this book tops anything else out there about the war against terror and the people who really wage it. "Relentless Pursuit" is not only timely, but courageous, taking readers into the world of the Diplomatic Secuirity Service, a law enforcement arm of the federal government that deserves much more recognition than it gets. Long before the average American had ever heard of Al-Qaeda, DSS agents were waging a determined campaign in the far reachess of Pakistan, searching for the perpetrators of the first attack on the World Trade Center. Katz takes us right down into this gritty and dangerous world, making his book a true-life thriller about unsung and anonymous heroes. You can forget about all those "terrorism experts" popping up on your TV. Katz - and this book - are the real thing.

6 of 6 people found the following review helpful.
DSS - America's Finest
By A Customer
I picked this book after seeing the back cover and a photo of a DSS agent in tactical gear firing an M4--not knowing who or what DSS was, I thought that this was interesting and starting thumbing through the pages of the book. The text was fascinating. The author, in a fast-paced provocative narrative, provides a blueprint for how terrorists have been plotting against the US for over a decade, and how much of the grueling work to bring them to justice has fallen upon the shoulders of DSS--the Diplomatic Security Service (although other agencies, most notably the FBI, has often taken the credit). This book is a long overdue testament to the Diplomatic Security Service and the fine work they do. A great read.

5 of 5 people found the following review helpful.
A Classic True Account of America's Global Heroes
By A Customer
This is the first book to truly talk of the efforts of DSS, the State Department's little known yet all-important law enforcement entity. While other books about America's war against terrorism have focused on the shortcomings of the CIA and FBI in stopping al-Qaeda in its tracks, this book focuses on America's first true victory in this bloody struggle--the capture of World Trade Center bombing mastermind Ramzi Yousef--and how the handwriting for attacks such as 9/11 had been on the wall for years.
Other accounts might pick and steal from this book's true stories of the federal agents who serve this nation in some of the most distant global outposts in the world, but Katz's amazing book remains an original and an American classic.

See all 21 customer reviews...

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Sabtu, 03 Januari 2015

> Get Free Ebook The Rithmatist, by Brandon Sanderson

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The Rithmatist, by Brandon Sanderson

From #1 New York Times bestselling author Brandon Sanderson: his debut novel for the young adult audience

More than anything, Joel wants to be a Rithmatist. Chosen by the Master in a mysterious inception ceremony, Rithmatists have the power to infuse life into two-dimensional figures known as Chalklings. Rithmatists are humanity's only defense against the Wild Chalklings―merciless creatures that leave mangled corpses in their wake. Having nearly overrun the territory of Nebrask, the Wild Chalklings now threaten all of the American Isles.

As the son of a lowly chalkmaker at Armedius Academy, Joel can only watch as Rithmatist students study the magical art that he would do anything to practice. Then students start disappearing―kidnapped from their rooms at night, leaving trails of blood. Assigned to help the professor who is investigating the crimes, Joel and his friend Melody find themselves on the trail of an unexpected discovery―one that will change Rithmatics―and their world―forever.

Bestselling author Brandon Sanderson brings his unique brand of epic storytelling to the teen audience with an engrossing tale of danger and suspense―the first of a series. With his trademark skills in world-building, Sanderson has created a magic system that is so inventive and detailed that that readers who appreciate games of strategy and tactics just may want to bring Rithmatics to life in our world.
A Kirkus Reviews Best Book of 2013 A New York Times Book Review Notable Children's Book of 2013

  • Sales Rank: #219867 in Books
  • Published on: 2013-05-14
  • Released on: 2013-05-14
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.47" h x 1.26" w x 6.40" l, 1.28 pounds
  • Binding: Hardcover
  • 384 pages

From School Library Journal
Gr 6-10-The idea that evil chalk drawings pose a threat to humanity quite frankly sounds silly. Add in the none-too-subtle Harry Potter parallels and you have the makings of literary mediocrity. And yet Sanderson has crafted an action-packed mystery that will keep readers hooked, especially toward the end. Joel is an underachieving, charity-case student at the elite Ardemius Academy where his mother is a cleaning lady and his late father made chalk for Rithmatists. In the hands of a Rithmatist, chalk is a weapon keeping North America safe from wild "chalklings," two-dimensional beasts of unknown origins. Only one in 1000 people possess Rithmatic abilities. Much to Joel's chagrin, he is not one of them. But when Rithmatic students begin disappearing, Joel gets a chance to help in the investigation, and maybe get another shot at becoming one of the elite. Part fantasy, part alternate history, part steampunk, this story succeeds nicely despite some flaws (logical inconsistencies and an annoying female lead foremost among them). An exciting ending and skillful setup for a sequel will have readers hungry for the next volume.-Anthony C. Doyle, Livingston High School Library, CAα(c) Copyright 2013. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

From Booklist
Joel longs to be a Rithmatist with the magical power to bring two-dimensional objects, called Chalklings, to life. But he is 16, and Rithmatists are chosen at age 8. Surely he has missed his chance, or has he? When Rithmatists-in-training at the prestigious Armedius Academy begin to go missing, Joel—a scholarship student there—determines to find out what has happened to them. Could it possibly have something to do with the Wild Chalklings of the Nebrask territory? Could his success or failure determine the fate of the American Isles? And, for that matter, could he become a Rithmatist, after all? So many questions and so few answers in this spoiler-free review. Suffice it to say that with an intriguing premise and captivating characters in Joel, his friend Melody, and their teacher Professor Fitch, Sanderson’s first YA novel is a fast-paced mash-up of fantasy and adventure that will grab readers’ attention at the first page and hold it until the inconclusive end, which promises a sequel. An auspicious YA debut that will leave readers hungry for further adventures of the aspiring Rithmatist and his friends. Grades 6-12. --Michael Cart

Review

“Illustrations from McSweeney, fiesty characters, and a complex plot likely to unwind over several volumes, this high-spirited, exciting story will appeal to readers of all ages.” ―Publishers Weekly starred review

“Fantasy readers should devour this well-crafted mix of action and setup, enriched by thoroughly detailed cultural and historical background and capped by a distinctly unsettling twist.” ―Kirkus starred review

“The Rithmatist contains some very good surprises on the way to a pleasingly nifty conclusion.” ―New York Times Book Review

“The Rithmatist, while it's definitely as clear and exciting as a YA novel should be, is every bit as deep and richly invented as the best of Sanderson's adult novels…. Sanderson at his best, for adults and young readers alike.” ―Orson Scott Card

“Brandon Sanderson has created an ingenious new martial art where the chalk is mightier than the sword. In his alternative, dangerous version of the world, brave young soldiers must battle back dark forces armed with the nerves of a warrior and the skills of an artist. It's a fun read with a unique take on fighting where if you can't draw…you die.” ―D.J. MacHale, New York Times bestselling author of Pendragon and SYLO.

“There are very few authors about whom I can say, without a doubt, that I will read every single book they ever write. Brandon Sanderson is a member of that club. He's brilliant and has an imagination I've only seen in the likes of Stephen King and J.K. Rowling.” ―James Dashner, New York Times bestselling author of The Maze Runner

“Brimming with wit, mystery, and enough ideas to make ten other books jealous, The Rithmatist is boldly entertaining and wildly original. Armedius Academy is the first magic school that really teaches magic--the chalk-based Rithmatics, both a mystic science and a delightful visual art--and I have never had more fun learning anything. The creepy climax had me on the edge of my seat, and the slam-bang finish made me stand up and cheer.” ―Dan Wells, author of I Am Not a Serial Killer and Partials

Most helpful customer reviews

94 of 100 people found the following review helpful.
Excellent YA Fantasy
By James Duckett
Plot (taken from the book description)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

More than anything, Joel wants to be a Rithmatist. Chosen by the Master in a mysterious inception ceremony, Rithmatists have the power to infuse life into two-dimensional figures known as Chalklings. Rithmatists are humanity's only defense against the Wild Chalklings--merciless creatures that leave mangled corpses in their wake. Having nearly overrun the territory of Nebrask, the Wild Chalklings now threaten all of the American Isles.

As the son of a lowly chalkmaker at Armedius Academy, Joel can only watch as Rithmatist students study the magical art that he would do anything to practice. Then students start disappearing--kidnapped from their rooms at night, leaving trails of blood. Assigned to help the professor who is investigating the crimes, Joel and his friend Melody find themselves on the trail of an unexpected discovery--one that will change Rithmatics--and their world--forever.

What I Liked
~~~~~~~~~~~~

Oh, boy. Where to begin?

1) Characters. I really liked the characters. I felt the characters of non-Rithmatist Joel and Rithmatists Melody and Professor Fitch were fantastic. They came to life for me, all having their own distinct personalities. I liked the absent-minded manner that Fitch mentored Joel and I liked the type of relationship that Joel and Melody have. They are complete opposites of each other and I thought Sanderson played with that brilliantly.

2) Setting. Most of this takes place at a school, so this does have a bit of a Harry Potter feel to it. In fact, I think you can draw a lot of similarities, almost like if Harry Potter went to Hogwarts with an interest in magic, but could not perform magic himself. There are more, but I think to delve into that would introduce too many spoilers. For some reason, this really added a level of resonance that made me feel comfortable reading this book.

3) World building. The world building is fantastic! This seems to be our world, with even some familiar historical figures, like Leonardo Da Vinci. However, the landscape is slightly different with America being broken up into a number of islands and such. The United States are named slightly different because of this, for instance he makes reference to a East Carolina and Nebrask, which I imagine is the island of Nebraska.

Because this has the magic system of Rithmatics, which seemed to be introduced in this world about 600 year prior, technology took off in a different direction. There are no engines like we have today, but a huge focus on gear-driven machinery. On the American cover of the book you can see a horse with a bunch of gears sticking out of it, this is how they get around in this version of our world. What fascinated me the most was a train that they took, which was spring-loaded and also seemed to fly over land and over water. It was subtle in the background, but I thought that scene alone really brought this world to life.

A big, though minor to this story, change was the naming and customs of the countries. Apparently, the Aztecs thrived and a common European staple appears to be what we would consider Asian foods. Again, subtle, but added to the history of this world.

4) The Magic System. Brandon Sanderson has been known to come up with amazing magic systems. When I heard he was doing a chalk-drawing book I imagined some kid drawing a dinosaur and suddenly having a new pet. Well, it doesn't happen quite that way. This magic system has certain limitations and capabilities, as every good magic system should. I'll cover how I struggled with the magic system a bit, but in the long run I totally fell in love with it. Reading this book, there appears to be a lot of things yet to be discovered, and I look forward to see what Sanderson does with it in future books.

5) The artwork. This is a book on chalk drawings, so of course this book has a lot of artwork inside of it. There is a form of dueling that is performed with the chalk drawings, which is central to the entire plot, and Ben McSweeney draws several instances of how the chalk drawings work. Also, there are drawings here and there throughout the rest of the text, fleshing out the chalk drawings that Sanderson had depicted in the story.

I loved it.

It really helped me make sense of the chalk-drawing magic system and allowed me to visualize a lot of what was going on in the story. I'm sure there will be an audiobook version of this, but I would suggest picking up the actual book instead for the artwork alone.

And when I say artwork, I don't mean that there are pictures of what happens in the story. All of the artwork--with the possible exception of one picture--is what is drawn with chalk by the Rithmatists. So they aren't high-quality, really. Just informative.

6) The ending. I thought this had a satisfying ending. Sanderson is great at adding twists to the end of his stories, and I didn't see this one coming at all. I loved it. Also, it has one of the best denouements I've ever read. This is a first of a series, so it does leave you wanting more. No cliffhanger, thank goodness, but this is a great setup to a series that I'm sure is only going to get better.

I could not put this book down the last 100 pages, which left me reading until way past my bedtime. I paid for it with sleepiness the next day at work, but it was WORTH IT!

7) Religion. I was fairly surprised what impact Rithmatics plays in religion. I thought Sanderson worked in the topic of religion in this imaginary world quite well. I'm sure future books will delve more into this, but I thought this book did a great job of introcuing the religion and its role over Rithmatists.

What I Didn't Like
~~~~~~~~~~~~~~~~~~

1) Length. Only 370 pages? I thought this was a Sanderson novel!! Well, this is one of his shorter works, but it was long enough to tell the story he wanted to. I wouldn't have complained if this were longer and more of the magic system was fleshed out. I guess we'll get that in future books.

2) The Secret Societies. This seems to be a world where Rithmatists are supposed to keep secrets to themselves, and they even have a secret section of the library. So, there is a lot of mystery, but I just didn't buy it. It seems that if a character befriended the right person who was willing to talk they could find out all they wanted to about Rithmatists. Also, you can check out the books in the secret section, which means borrowing the books from Rithmatic friends isn't difficult. Well, for me, it seemed that anybody could figure out anything they wanted if they were willing to spend a little initiative trying to figure it out.

3) The learning curve. For some reason, I struggled understanding how Rithmatic dueling worked. I had an easier time understanding Allomancy in Sanderson's Mistborn series. I stopped reading about a third of the way through and tried to see if I was missing a frame of reference or something. Best I can tell, this is a very unique magic system, so I just continued with the book.

I'm not sure where I felt comfortable with the magic system, but in time it finally did click. This might just be me and a personal hangup. But if you are reading this and having problems grasping the magic system, hang in there. It seems to come together well enough.

Conclusion
~~~~~~~~~~

I loved this book and can't wait for more to be written. It isn't perfect, but what book is? So, I'm giving it a 4 1/2 out of 5 stars (round it up to 5). Like I mentioned, this is the ARC (Advanced Reader Copy) and I noticed a few mistakes throughout. When this book is released I'm looking forward to picking up another copy and reading it again... with the typos fixed, keeping an eye on the twist, and with a better understanding of Rithmatics throughout the book.

If you love urban fantasies with unique magic systems, this is right up your ally! If you, like me, love Brandon Sanderson, then I don't think you'll be disappointed in this book.

167 of 173 people found the following review helpful.
Good choice for YA -- Info for parents. No spoilers.
By Patricia
First off, if you are a Sanderson fan, keep in mind that this is written for teens, so do not expect anything along the lines of his other books. This is NOT like Mistborn or his other works! So if you are looking for an epic novel in The Rithmatist, skip it and be patient for Sanderson's next work.

As the parent who was always on the lookout for good books, I appreciated reviews that helped me choose what to order. This is written with an eye to helping other parents. No spoilers.

The Rithmatist is about a young man, Joel, who is attending an exclusive school that trains both Rithmatist and non-Rithmatist students. Rithmatists have the ability to bring chalk drawings, called chalkings, to life, and to use symbols in chalk for defensive and offensive purposes. Joel is not a Rithmatist, although he yearns to be one and is trying to learn as much about the subject as possible. His father was a chalkmaker, but died 8 years earlier, and his mother works as a cleaning woman at night while Joel attends the school on a scholarship. He is a very smart, but only applies himself to those subjects that interest him. When Rithmatist students begin disappearing, Joel is assigned as a summerschool aide to a Rithmatist professor, and he becomes involved in the professor's investigation, along with another Rithmatist student, Melody.

From a parent's point of view, this is a good choice. It has no foul language or sexual situations of any sort. There is some violence, but it is generally not seen as it happens 'off stage.' And, the violence is of an otherworldly type and not something a child could ever experience or likely to cause nightmares.

I liked the way that Sanderson put moral lessons in the book, although it is not preachy at all. It is very positive for young people, and provides good opportunities for parents to discuss several issues with their children. For example, at one point a professor points out to the young hero, who has failed at least one class a year due to lack of interest in the subject, that "school is about learning to learn. If you don't practice studying things you don't like, then you'll have a very hard time in life."

The issue of bullying is touched on, as is the feelings of being left out of social activities and the popular cliques. Joel makes several discoveries about himself, and we see characters, child and adult, gaining confidence in themselves. My favorite passage is when the older professor encourages Joel to consider the man he wishes to become, and warns of what to avoid along the path of life.

The characters are done very well, but I expected this from the author who wrote the Mistborn series, one of the very best books/series I have ever read. The major characters have distinct voices and traits, and act according to how you would expect, based on those traits- nothing odd or out of character. I think young readers could readily identify with Joel, although Melody is rather whiny and spoiled, and she is very close to being annoying. She does, however, grow and change.

The adults are adults, and are not portrayed as being inept or stupid- something that bothers me, whether it be in literature, movies, or TV. It is a YA book, so of course the hero saves the day. But, the younger characters show respect for the adults and look to them for guidance. Joel loves his mother and wishes a better life for her, and he comes to realize the sacrifices she is making. A male is the hero and focus of the story, but I think both boys and girls will enjoy the book. Melody is not very likable at first, but, as I mentioned, she does grow and gain confidence as the story goes on. So, there are good role models for both female and male young readers to identify with, particularly since the characters are not perfect.

The magic system is interesting, and Sanderson includes quite a bit of explanation, mainly in the form of drawings and notations at the beginning of every chapter. There are also small drawings scattered throughout the text, something readers of any age will certainly enjoy. It is based on chalk drawings, and I'm not sure how a 2D drawing is supposed to be able to injure a person, but this is fantasy, so you just have to ignore that little problem.

The setting is an alternate version of our own world, with the United Isles of America, and other half-way recognizable countries and states. There are some names from history mentioned, too, which adds to the alternate history feel of the story. There's enough history of the conflict and crisis with the wild chalkings for the reader to understand the pressure on the Rithmatists, but the story does not dwell on it.

There are religious elements in the story, and although I found it confusing, religion did not play a large role. Perhaps it will be more important in the sequel. At any rate, you can read and enjoy the book without giving any thought to the religious part.

It is a steam punk world (check out the horse on the cover!) and I wish more had been made of it since Sanderson made a very interesting one, indeed. No gas-powered vehicles- everything works by coiled springs wound tightly, even the mechanical crabs scuttling about clipping grass. If there's a sequel, I'm hoping there will be more of the technology. Other than that, this could take place at any boarding school, be it in a fantasy world or ours- it will seem familiar and not overly strange to any reader.

The story is interesting, but if you are looking for a story with lots of action and excitement you might be disappointed. It is slow during the first half of the book. Much time is spent on how Joel fervently desires to be a Rithmatist, how his situation is a sad one, and how there is a separation amongst the students. I thought this should have been covered in much less space. There are the disappearances, eventually, but they are off-stage. As I read I kept thinking that younger readers might grow bored. It does get better, but it takes a while.

The ending is exciting, and there is a nice setup for a sequel. Even so, this book can stand alone since it does have a problem to be solved and it is wrapped up well.

Targeted for ages 13 and up, I think even younger children could read this without difficulty, if they did not get bored when the story drags a bit and quit. Teens (and adults) who enjoy a more thoughtful fantasy will enjoy it, too.

0 of 0 people found the following review helpful.
So good!
By T. Finley
A truly imaginative and original magic system and world, with relatable characters whom you care about or loathe. The book is complete in and of itself, while hinting at a much larger saga and universe. Sanderson has obviously considered every aspect of this world, and I'm thrilled he's the type of author who doesn't feel the need to info-dump details that won't come into play until future novels in the series. It's a fine line, and he draws (!) and walks it like a Rithmatist.

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? Free Ebook Orson Scott Card's InterGalactic Medicine Show (v. 1), by Eric James Stone, Bradley P. Beaulieu, David Farland, Tim Pratt, James Maxey, Sc

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Orson Scott Card's InterGalactic Medicine Show (v. 1), by Eric James Stone, Bradley P. Beaulieu, David Farland, Tim Pratt, James Maxey, Sc

Bestselling writer Orson Scott Card founded the online magazine Intergalactic Medicine Show in 2006. It has been a big success, drawing submissions from well-known sf and fantasy writers, as well as fostering some amazing new talents. This collection contains some of the best of those stories from the past year.

There is fiction from David Farber, Tim Pratt, and David Lubar among others, also four new Ender's Game universe stories by Card himself. This collection is sure to appeal to Card's fans, and be a great ambassador to them for these other talented writers.

  • Sales Rank: #979754 in Books
  • Published on: 2008-08-05
  • Released on: 2008-08-05
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.20" h x 1.18" w x 5.52" l,
  • Binding: Paperback
  • 432 pages

From Publishers Weekly
The first collection of short stories from online magazine Orson Scott Card's InterGalactic Medicine Show (www.oscims.com), launched in 2005, features noteworthy SF and fantasy stories from a bumper crop of talented new authors. Four new Enderverse stories from Card will initially draw genre fans, but the stories from lesser-known writers are the compilation's real driving force. James Maxey's provocative To Know All Things That Are in the Earth takes a decidedly skeptical look at the Rapture; David Farland's The Mooncalfe puts an interesting—and unique—spin on oft-trod Arthurian legend; and Tom Barlow's brilliantly sardonic Call Me Mr. Positive explores isolation on a deep space mission gone tragically awry. If the quality of these stories is any indication, IGMS has as much promise as the newcomers it showcases. (Aug.)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

From Booklist
This collection of 17 stories from Card’s e-zine takes its title from his belief that writers getting readers to suspend disbelief is like old-fashioned medicine-show hawkers convincing customers that their patented elixirs will work. On the whole, he and Schubert have selected well, even if 5 of the 17 are Ender universe stories by Card himself. The best of those is Pretty Boy, about one of Ender’s opponents and of a particularly horrifying form of child abuse. Highlights among the remaining dozen entries are Aaron Johnson’s comics adaptation of Card’s Fat Farm; Brad Beaulieu’s In the Eyes of the Empress’s Cat, which will not necessarily make cat lovers purr; The Mooncalfe, in which rising fantasist David Farland takes a dark look at the Matter of Britain; and David Lubar’s Hats Off, in which dealing with a bully with magic backfires amazingly quickly. Adding value are the authors’ afterwords, which disclose the remarkable diversity of ways writers reach the Web or the page and how Card influences new writers. --Roland Green

Review
Praise for "Ender's Game" "An undeniable heavyweight. . . . This book combines Card's quirky style with his hard ethical dilemmas and sharply drawn portraits."--"New York Daily News"
"Card has taken the venerable SF concepts of a superman and an interstellar war against aliens, and, with superb characterization, pacing, and language, combined them into a seamless story of compelling power."--"Booklist"  "This book provides a harrowing look at the price we pay for trying to mold our posterity in our own aggressive image of what we believe is right."--"The Christian Science Monitor"

Praise for "Ender's Game" "An undeniable heavyweight. . . . This book combines Card's quirky style with his hard ethical dilemmas and sharply drawn portraits."--"New York Daily News"
"Card has taken the venerable SF concepts of a superman and an interstellar war against aliens, and, with superb characterization, pacing, and language, combined them into a seamless story of compelling power."--"Booklist" "This book provides a harrowing look at the price we pay for trying to mold our posterity in our own aggressive image of what we believe is right."--"The Christian Science Monitor"

Most helpful customer reviews

11 of 13 people found the following review helpful.
I want more!
By Kyle Taylor
Somehow when I bought this book I assumed that it would contain the complete written works of OSC's IGMS up to this point - 8 issues. (There's 9 now, but there was 8 when the book was published.) Excluding the audio stories, essays, and interviews (which requires subscribing to the IGMS to get) this is what I expected to get in a bound paperback book:
issue #1 - 10 written stories
issue #2 - 9 written stories
issue #3 - 10 written stories
issue #4 - 10 written stories
issue #5 - 10 written stories
issue #6 - 10 written stories
issue #7 - 11 written stories
issue #8 - 10 written stories
(80 in all)

Instead I got 18 select stories out of the first 4 issues:
5 from issue #1
4 from issue #2
5 from issue #3
4 from issue #4

The book includes the artwork for each story. It also contains the new Ender stories from each of the first 4 issues. And it's 432 pages. I suspect it'd be somewhere around 2000 pages if it included all of the stories up to issue 8.
Despite my disappointment in the book's lack of completeness, I'm still glad I bought it. It's a solid collection of great stories that I can hold in my hand and read, without having to stare at a computer screen. And I'm thinking it might be worth paying an extra $2.50 to get the rest of the stories from his website.

4 of 4 people found the following review helpful.
Like a box of chocolates...
By Yuri Ashuev
.... You never know what you are going to get. There's a huge variety of writers, styles and even genres (not all the stories are sci-fi). I really liked the 'afterwords' that allow one to peer a little bit in the mind of the writer.

Disclosure: I picked the book from a local library because of the title, having never read any of OSC's works before. Instead of posting a detailed review, I will try here to (subjectively) grade all the stories on the 1-5 scale and 3 factors:
- Setting/basic idea. Especially in science fiction where you imagine a world different from ours, I like to see how things work in it. Pluses for little (even is pseudo-) scientific details.
- Actual Story/Plot. Gauges how interested I was in turning the pages to learn what happens next.
- Narration: for both the flow of the story and the ability of the author to influence my feelings with his/her writing style

In the Eyes of the Empress's Cat (Bradley P. Beaulieu) 555
My favorite story of the bunch, nicely set in a vaguely Middle Eastern kingdom. Still don't understand how the Empress's cat got sick.

Mazer in Prison (Orson Scott Card) 445
Very well told story in a simple setting. A little ambiguous regarding the role of the young lieutenant. I feel that there could be more done on double and triple meanings of the communications.

Tabloid Reporter to the Stars (Eric James Stone) 545
Lots of "science" on alien life and well-narrated, but you still want more from the ending...

Audience (Ty Franck) 434
An interesting idea of exploring the world of uber-specialization but it seems difficult to make an interesting story out of it. Points for trying.

The Mooncalfe (David Farland) 453
Nice dark prequel to the era of Knights of Round Table, though I found the language (the author is trying to evoke Old English) a little tedious.

Cheater (Orson Scott Card) 445
The same review as Mazer in prison: well-told story in a simple setting. Seems it's easy for OSC to produce these on short notice...

Dream Engine (Tim Pratt) 554
This is probably the best in terms of setting the stage in a futuristic metropolis. Narration was a little overdone. I did not like the made up pronouns for the asexual Howlaa (zie and zir?)

Hats Off (David Lubar) 425
Another one with an interesting idea, well written, but basically no plot. Even in a short story format, more meat can be put on these bones.

Eviction Notice (Scott M. Roberts) NR
This is deeply disturbing story which I certainly do not want to ponder again. So no rating. Aahh! I am having nightmares just thinking about it!

To Know All Things That Are in the Earth (James Maxey) 555
I liked it! A scientific look at the Rapture!

Beats of Seven (Peter Orullian) 535
An interesting setting and a basic premise of a strange instruments and sounds, but it seems just like in "Audience" the writer struggles to make a complete, interesting story out of it--probably the best one could do in a short story format. I am not a musician--perhaps one can appreciate it more. Nice air of mystery to the narration.

Pretty Boy (Orson Scott Card) 445
Same review as Mazer and Cheater

Respite (Rachel Ann Dryden) 212
I absolutely hated this story. Basically, husband and wife are having a basic argument for some reason placed in a sci-fi setting.

Fat Farm (Aaron Johnston , Orson Scott Card) NR
This is a comic version of an OSC story. I liked it, but can't really pass judgment on the literary merits.

The Box of Beautiful Things (Brian Dolton) 324
Well-told, but the point of the "box" is nothing too special.

Taint of Treason (Eric James Stone) 213
I do not understand why this is considered to be a story worthy of inclusion. There's one powerful moment, and the author in the afterward said he struggled in putting a story around it, but a moment does not a story make.

Call Me Mr. Positive (Tom Barlow) 232
An umpteenth take on the theme of loneliness in space (2001 Space Odyssey anyone?). I did not like the style of the "journal," and there's nothing to remember afterward.

A Young Man with Prospects (Orson Scott Card) 433
Did not like this too much: majority of story consists of 3 female members of an Italian family arguing with each other. I think the idea is a little forced, and the narration is definitely worse than OSC's other work. The afterward is better than the story itself.

7 of 9 people found the following review helpful.
fine compilation
By A Customer
The eighteen stories selected for this anthology were first published in the online magazine Intergalactic Medicine Show in 2006 and were considered the best from the four IGMS issues. Mr. Card provides four fine Enderverse short stories not seen in printed form before. Although some of the contributors are acclaimed talents like David Lubar and David Farland (Camelot never looked so fresh) fans will also appreciate the entries by less famous authors as Mr. Card and Mr. Schubert introduce Enders readers to endless possibility of meeting talented writers. There are no losers as all the tales are entertaining. Especially fascinating are the Rapture tale "To Know All Things That Are in the Earth" by James Maxey, a pair by Eric James Stone, and Tom Barlow's satirical Pollyanna "Call Me Mr. Positive". Also adding to the freshness is Aaron Johnston's comic book style "Fat Farm" based on a story by Mr. Card. This compilation is superb and should send the audience to the OSCIGMS website.

Harriet Klausner

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Jumat, 02 Januari 2015

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Hunters of Dune, by Kevin J Anderson, Brian Herbert

Hunters of Dune and the concluding volume, Sandworms of Dune, bring together the great story lines and beloved characters in Frank Herbert's classic Dune universe, ranging from the time of the Butlerian Jihad to the original Dune series and beyond. Based directly on Frank Herbert's final outline, which lay hidden in a safe-deposit box for a decade, these two volumes will finally answer the urgent questions Dune fans have been debating for two decades.

At the end of Chapterhouse: Dune--Frank Herbert's final novel--a ship carrying the ghola of Duncan Idaho, Sheeana (a young woman who can control sandworms), and a crew of various refugees escapes into the uncharted galaxy, fleeing from the monstrous Honored Matres, dark counterparts to the Bene Gesserit Sisterhood. The nearly invincible Honored Matres have swarmed into the known universe, driven from their home by a terrifying, mysterious Enemy. As designed by the creative genius of Frank Herbert, the primary story of Hunters and Sandworms is the exotic odyssey of Duncan's no-ship as it is forced to elude the diabolical traps set by the ferocious, unknown Enemy. To strengthen their forces, the fugitives have used genetic technology from Scytale, the last Tleilaxu Master, to revive key figures from Dune's past--including Paul Muad'Dib and his beloved Chani, Lady Jessica, Stilgar, Thufir Hawat, and even Dr. Wellington Yueh. Each of these characters will use their special talents to meet the challenges thrown at them.

Failure is unthinkable--not only is their survival at stake, but they hold the fate of the entire human race in their hands.

  • Sales Rank: #164939 in Books
  • Published on: 2006-08-22
  • Released on: 2006-08-22
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.24" h x 1.49" w x 6.42" l,
  • Binding: Hardcover
  • 528 pages
Features
  • Brian Herbert
  • Kevin J. Anderson
  • science fiction
  • space opera

From Publishers Weekly
After two prequel trilogies to the legendary SF epic (the Legends of Dune and Prelude to Dune series), Frank Herbert's son Brian, in collaboration with Anderson, launch a new trilogy that takes up where Herbert Sr. left off with Chapterhouse: Dune (1985). This entertaining if over-the-top update begins three years after the refugee "no-ship," Ithaca, has fled Chapterhouse and the brutal Honored Matres, a corrupted faction of the all-female Bene Gesserit order led by Mother Commander Murbella. Duncan Idaho, Murbella's ex-love slave, guides the ship carrying reincarnated warrior Miles Teg, the dissident Rev. Mother Sheeana and 150 other refugees. While Murabella deals with violent rebels from within, another more sinister enemy... secretly infiltrates the Honored Matres... Herbert's ecological and religious concerns now seem oddly prescient, but this sizzling update, still filled with crazed women who sexually enslave men, sometimes borders on campy 1950s B-movie parody.
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

Review

“One of the monuments of modern science fiction.” ―Chicago Tribune on Dune

“I know nothing comparable to it except The Lord of the Rings.” ―Sir Arthur C. Clarke on Dune

“A portrayal of an alien society more complete and deeply detailed than any other author in the field has managed . . . a story absorbing equally for its action and philosophical vistas. . . . An astonishing science fiction phenomenon.” ―The Washington Post on Dune

“Powerful, convincing, and most ingenious.” ―Robert A. Heinlein on Dune

“Herbert's creation of this universe, with its intricate development and analysis of ecology, religion, politics, and philosophy, remains one of the supreme and seminal achievements in science fiction.” ―Louisville Times on Dune

“The kind of intricate plotting and philosophical musings that would make the elder Herbert proud.” ―Publishers Weekly (starred review) on Dune: The Butlerian Jihad

“Sit back and enjoy.” ―Booklist on Dune: The Machine Crusade

“Dune addicts will happily devour Herbert and Anderson's spicy conclusion to their second prequel trilogy.” ―Publishers Weekly on Dune: The Battle of Corrin

About the Author
Brian Herbert, the author of numerous novels and short stories, has been critically acclaimed by leading reviewers in the United States and around the world. The eldest son of science fiction superstar Frank Herbert, he, with Kevin J. Anderson, is the author of Hellhole and continues his father’s beloved Dune series with books including The Winds of Dune, House Atreides, Sandworms of Dune, among other bestsellers. He also wrote a biography of his father, Dreamer of Dune. Herbert graduated from high school at age 16, and then attended U.C. Berkeley, where he earned a B.A. in Sociology. Besides an author, Herbert has been an editor, business manager, board game inventor, creative consultant for television and collectible card games, insurance agent, award-winning encyclopedia salesman, waiter, busboy, maid and a printer. He and his wife once owned a double-decker London bus, which they converted into an unusual gift shop. Herbert and his wife, Jan, have three daughters. They live in Washington state.

Most helpful customer reviews

231 of 240 people found the following review helpful.
I tried to like it
By Jonathan C. Pike
I really did. I went into this novel with the most optimistic mindframe possible. Brian's work with the original Dune Prequels (the "House" ones) were really not that bad. I enjoyed them, to some extent, because at least he wasn't messing around too much with the Dune timeline we were familiar with. The "Butlerian Jihad" trilogy was... less impressive. It left a sour taste in my mouth. But nevertheless, I resolved to give "Hunters" a fair chance. I told myself: "I accept Frank Herbert's genius was not passed onto his son. I understand Brian will use a different literary style, with less emphasis on the complex interplay of politics, religion, and philosophy. He'll include a lot of meaningless action scenes and write at a lower level. It won't bother me".

It did bother me. A whole lot. Here why:

The * NO spoiler * parts that sucked

- He's writing for middle school kids. Seriously. The writing style is so simplistic it's insulting to an adult reader. He's basically telling us all we're morons who can't remember what happened 20 pages ago, let alone what happened in previous Dune novels. The result? TONS of unnecesary recap of previous storylines, both Frank's and Brian's. Conversations involving characters who both know the same thing, yet explain it to each other for 5 pages (i.e. the audience is dumb, let's break it down for them). And overuse of the same stupid words over and over. I swear, between his 2 prequel trilogies and "Hunters" he's used the word "esoteric" 156 times. Get a thesaurus!

- The characters are denser than blocks of wood. They're all so stupid it's insane. Remember the incredible intuitive leaps characters like Odrade would make? It almost annoyed me how easily she figured out all of Waff's secrets in "Heretics". She was a genius, easily deciphering the most complex problems with the just faintest hint. The same for Duncan and Teg: both intellectual giants in previous novels. Forget it now. These characters are so dumb they're lucky they don't forget how to breathe. How long does it take Duncan to figure out Teg can move at incredible speeds? 3/4 of the book? "Gee, Teg just disappeared and inexplicably the ship took off, with seemingly no one at the controls... oh wait, Teg is there somehow, even though I left for the bridge before him. And there's still that rumor about Teg moving at super speeds on Gammu... But how to decipher this puzzle? What does it mean? Oh well, guess I'll go mope about Murbella some more and be absolutely worthless". Gah. I almost want them to die.

- Brian just can't resist tooting his own horn by including stupid characters / places from his prequels in the new novel. There is no need for them. You don't need to reference your "additions" to the Dune universe every 2 pages. Just pretend it never happened, and move on.

- Why spend hundreds of pages developing characters when you are just going to kill them off in absolutely meaningless deaths? A major character getting swallowed by a sandworm serves what purpose? None. This isn't real life, it's fiction. If you're going to kill someone important, make it a death that somehow contributes to the plot. Sandworm digestion has lost its novelty by this point.

Now, a few * SPOILER * parts that sucked. STOP READING if you don't want to know the identity of the "SECRET enemy" (heavy on the sarcasm).

- Stupid gholas. Why so many? It's ridiculous. Let's bring back Dr. Yueh, I'm sure he has much more to contribute to the plot. Great idea. Why Brian, why? I can see Frank Herbert POSSIBLY bringing back Paul, or maybe just Gurney and Hawat. But Leto II? That seems a little much. Considering the enormous role he played in the Dune universe, it seems anticlimatic to bring him back again. Besides, Frank always seemed focused on moving humanity forward in an ever evolving metamorphosis. Even Duncan, who has ties to the past, is changed drastically in his various ghola incarnations. To bring all these original Dune characters back seems more like a cheap trick to get the audience involved again, like when a TV drama brings back a character from season 1 who was supposedly dead to get a boost in ratings.

- And, of course, robots. Damn robots. I kept praying throughout the novel "Please don't let the enemy be robots, please don't let the enemy be robots. Let it be super face dancers, or aliens, or gigantic intergalatic jelly fish, or cyborg dinosaurs in a no-death star. Anything but robots." Of course, it was robots, as anyone with a brain who read the prequels could've guessed. Of course, Omnius and the "independant robot" (god I hate that phrase) Eramus were actually Daniel and Marty. The revelation of Daniel as Omnius made me so furious I cursed Brian Herbert with eternal syphilous out loud. Perhaps Frank intended the enemy to be machines. Back in the 1980's, that wasn't such a cliche notion. But after being inundated with movie after movie (Terminator, Matrix, etc.) of the same theme, the last thing I want to read is another "man vs. machine" epic. So how does Brian decide to solve this problem when he first sees his father's secret notes? He goes and writes 3 ENTIRE BOOKS about men fighting machines, then decides to take those same machines and put them in Dune 7 & 8. Sweet. Can't wait to see what tricks the old independant robot and adorable Omnius have in store for us. Maybe Serena Butler (aka the Oracle of Time. Gimme a fricken break) will fly by on her magical wings of prescience and throw esoteric sandworms at Omnius, causing Eramus to slowly lower himself into a pool of magma while giving the "thumbs up" to an onlooking John Connor.

* END OF SPOILER *

There's plenty more to write about here, but I'm too angry / tired to go on. Suffice to say, many hardcore Dune fans will be even angier than me, and most mild fans should be reasonably upset. Will we all read book 8? Almost definetly. We need closure, no matter how terrible. Just be ready for more mindless fight scenes and moronic characters. Damn you Brian Herbert.

291 of 316 people found the following review helpful.
Here's hoping it ends well
By Bart Leahy
I have been a long-time fan of Frank Herbert's Dune series, even when it started heading into strange territory with Heretics of Dune and Chapterhouse: Dune. I read The Butlerian Jihad and started reading House Harkonnen before throwing it away with great force (following Twain's advice that some books should not be thrown away lightly). In truth, Brian Herbert is not the writer his father was, even with the assistance of Mr. Anderson. I gave Hunters of Dune a chance because it is supposed to be based on an outline by the old man himself, and because I was curious to see how one could follow up on the rather ambiguous ending of Chapterhouse. Infuriatingly, this book has not done very well, and it is one of two, leaving another book--Sandworms of Dune--to come.

The book infuriates me because it does NOT match the elegant prose, careful character study, and philosophical insight that made Frank Herbert's writing so rewarding. The biggest gap between father and son is subtlety. What Frank Herbert implied with a sentence, B. Herbert and Anderson drag out into a paragraph-long explanation. It's almost as if the authors underestimate the intelligence of the reader. Frank Herbert forced you up to his level, making you THINK, like good SF should.

There is another very disturbing trend in the Herbert/Anderson books, which is the utter lack of morality among the characters. There was almost no one I cared to admire in the book, except some of the innocents. Every other individual or society in the Dune universe has become brutal, coarsened, amoral, or utterly cynical. Even some of the more likeable characters from Chapterhouse--Duncan Idaho, Bellonda, Murbella, Sheanna--have become driven autocrats or corrupted souls. One can get a general idea of who "the enemy" is based on the plots and counterplots, alliances and counter-alliances, but one is not taken up with the notion that one side is much more admirable than the other.

The Dune series has been, if anything, about the use and abuse of power. While both the Harkonnens and Atreides of the earlier books were rather shameless aristocrats, they exhibited at least some noticeable differences in approach. You knew whom to root for: the Atreides stood for loyalty to ideals (even if those ideals were often flawed or turned to evil purposes) while the Harkonnens held no loyalties except to themselves or to masters of convenience, and worshipped at the idol of power.

The universe portrayed in Hunters of Dune portrays a gang of murderous thugs against the militarized and scarcely less brutal Bene Gesserit/Honored Matre synthesis called the New Sisterhood. In absorbing its darker side, the Bene Gesserit under Murbella appears to have been consumed by it. Murbella does not hesitate to kill viciously any and all who oppose her.

And as the alliances shift back and forth, engaging in increasingly more violent carnage, Duncan Idaho and his fellow travelers continue to wander through the universe in their stolen no-ship, performing experiments of their own. I will read Sandworms of Dune, if only to be certain that the saga ends well. However, I cannot conceal my disappointment in the Dune prequels and sequels. Other people are playing with Frank Herbert's brilliantly conceived world, and handling it much less ably.

121 of 134 people found the following review helpful.
Unnecessary sequels and prequels aside don't expect anything resembling Frank Herbert's DUNE
By Wayne Klein
Judged on its own merits Brian Herbert And Kevin Anderson's prequels and sequels to Herbert's pivotal novels lack subtly and that's because they are geared towards a dumbed down audience. The duo acknowledge that Frank's series as it progressed sold less and less and that's because the series became denser focusing on much larger issues even than in the first trio of books in the series.

That said HUNTERS OF DUNE does try to pick up the strands left hanging at the end of CHAPTERHOUSE. While it may suffer by comparison the duo create a solid adventure that will appeal to young SF readers who don't care or who haven't read the first three of novels by Herbert. To their credit the style is certainly breezier. Sure there's still clunky dialogue (there was in Frank's novels as well)but its clear that these novels are written with 30 years of change in writing styles,plotting, etc.

HUNTERS takes up where CHAPTERHOUSE left off. The novel does give run downs on what happened in the previous book since it was published in 1985. The Ithaca wanders space with a clone of Miles Teg, the ghola (a clone created from the dead DNA and with memories of the original person)of Duncan Idaho, Sheana and others. They are also being pursued by a group of Face Dancers that have infiltrated much of what remains of the government. The vast no-ship also carries stunted sandworms and the crew must avoid being captured by the Reverend Mother Marabella. The Bene Gesserit Sisterhood has taken in many of their dark counterparts the Honored Matres and corruption has seaped to the very core of their society.

While the novel may lack much of Frank Herbert's insights this book (along with the forthcoming sequel SANDWORMS OF DUNE)is actually drawn from Frank's outline for the final volume to follow CHAPTERHOUSE. The workman-like approach to these novels may reduce the series to another space opera but it is an enjoyable space opera nonetheless. For better or worse Brian Herbert and Kevin Anderson have turned Frank's series of novels into a franchise much like the STAR WARS novels/films that George Lucas put together (which is ironic given that Lucas borrowed so much from Herbert's first novel and themes in the first place). That seems to be the trend in the publishing industry lately since these series novels tend to sell to the less demanding public. I have no doubt that this novel and its sequel will sell like hotcakes. I'm not so sure that's a good thing.

If you enjoyed the prequels that the duo wrote you won't be disappointed with this novel. If, however, you are a fan of Frank Herbert's novels you probably will be as these are "high concept" (Hollywood terminology for a simple concept easily digested)in comparison. I have mixed feelings about the books that the duo have written. Hopefully they will attract readers to Frank's original novels.

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@ PDF Ebook The Green and the Gray, by Timothy Zahn

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The Green and the Gray, by Timothy Zahn

Timothy Zahn, author of Heir to the Empire, the best selling Star Wars novel of all time, has crafted a fresh, suspenseful tale of conflict in New York City that threatens to escalate into all-out genocidal warfare.

For seventy-five years the Greens and the Grays have lived quietly among us in the shadows of New York, alien refugees from a war of attrition that utterly destroyed the rest of their kind. Passing as everyday citizens, yet with powers and technologies unknown to humanity, each group has long believed that they are all that remain of their old world and their terrible conflict.

But now, to their mutual surprise, they have found each other, and the old hatreds and fears have once again risen to the surface.

And each side is preparing again for war.

On a cold October night, Roger and Caroline Whittier, a young couple struggling with their marriage, are accosted at gunpoint, and an unexpected burden is thrust upon them: Melantha Green, a twelve-year-old girl snatched from the hands of a peace coalition consisting of both Greens and Grays. The coalition had been preparing to cold-bloodedly sacrifice her in a last-ditch effort to prevent the impending battle . . . and it desperately wants her back.
As Roger and Caroline strive to protect Melantha and to understand the alien cultures they have suddenly been thrust into, they find aid in unlikely places. They're joined in their efforts by NYPD Detective Thomas Fierenzo, who's determined to prevent what he believes to be an impending gang war, and by Otto Velovsky, a former Ellis Island clerk who was present at the very beginning of the aliens' new life on earth.

Unlikely allies, unlikely heroes...and they have just one week to find a way to prevent New York City from becoming a battlefield the likes of which the world has never known...

  • Sales Rank: #1460061 in Books
  • Published on: 2004-09-01
  • Released on: 2004-08-26
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.58" h x 1.51" w x 6.38" l,
  • Binding: Hardcover
  • 448 pages

From Publishers Weekly
Like its title, Zahn's urban drama of a New York City couple fighting to save both their beloved city and an odd child thrust into their care is understated yet compelling. What starts out for Roger and Caroline Whittier as another evening full of bickering and resentment turns into something otherworldly after they, not the criminal who tried to strangle her, take possession of mysterious 12-year-old Melantha Green. One strange event after another follows: the girl melts into the potted orange trees on the Whittiers' balcony; invisible men climb the sides of buildings; and everywhere he goes, Roger is accosted by various factions of "Greens" and "Grays." Each group claims that a civil war is brewing in the parks of Manhattan and that it will be averted only if Melantha is turned over to them. An NYPD detective—sent to investigate a double break-in at the Whittier's apartment—gets dragged into the action when he just can't let go of several inexplicable loose ends. One nice touch in this highly enjoyable hybrid of SF and mystery is that at no point does any one character know exactly what's going on. As the further mark of a mature writer, Zahn (Angelmass) portrays a realistic marriage in which it takes more than magic to resolve conflicts.
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

Review
"Zahn keeps the story moving at a breakneck pace, maintaining excitement."
--Publishers Weekly on Dragon and Thief

Praise for Manta's Gift:

"The direction Manta's Gift ultimately takes is inventive and unexpected . . . Zahn plays out his suspense as deftly as always, building a tense situation and ultimately defusing it in believable and pleasing ways." --Locus

"YA readers looking for more than the usual SF action-adventure should be well pleased."
--Publishers Weekly

"The author of Angelmass brings a new twist to a classic tale of human-alien encounter, combining fast-paced action and hard science with personal drama. A good choice for most sf collections." --Library Journal

"Another thoroughly literate sf yarn from Zahn." --Booklist

Praise for Angelmass:

"Angelmass is thus a serious SF novel sneakily posing as an enormous golden-age thrill ride." --Locus

"Zahn paints every futuristic detail with gleamy realism and mock scientific dialogue that streams with starship hardware and military trooper talk. Once underway, immensely appealing." --Kirkus Reviews

"Through in-depth characterization, as well as toothsome scientific and political mysteries, Zahn unfold an intricate tale of adventure sure to please his many fans."
--Publishers Weekly

"The latest novel by the award-winning author of the first published Star Wars trilogy, this combines fast-paced action with believable characters to produce a first-rate sf space adventure that belongs in most libraries." --Library Journal

"This very solid, very readable SF novel delivers the essential kick of the best work in the genre, and it would be encouraging if that larger audience picked this book up as well. It certainly delivers all the qualities of the best SF adventure writing. Recommended."
--Asimov's SF Magazine

About the Author
Timothy Zahn has won a Hugo Award for his novella, "Cascade Point"; he's also the author of the all-time best-selling Star Wars novel, Heir to the Empire. His original work, including such novels as Angelmass, Manta's Gift, and the Dragonback series, is enormously popular, combining hard-SF ideas, characters you really care about, compulsively readable stories, and exciting action. He currently resides in coastal Oregon.

Most helpful customer reviews

16 of 16 people found the following review helpful.
Zahn never fails to please
By Malcolm
Granted, Zahn's books are a bit formulaic - the oncoming conflict that will destroy wherever the book is set or kill many innocents, the inability to stop it until the very end when a surprise twist occurs that fixes it all - but that doesn't mean it's bad. Most mystery stories follow much the same plot, but without the feeling of impending doom. The point is not that you already know how its going to end, the point is how he gets there.

And, in this case just as in all the others, it's one amazing ride. The two cultures and upwards of 30 main characters are all fascinating and vibrant, keeping the reading flowing through all 450-odd pages. The plot twists come with the usual Zahn rapidity, each being totally plausible and usually just as totally unexpected (though, in hindsight, you should have seen it coming). I buy every Zahn book as soon as I realize it's out, and I haven't once been dissappointed. It's not the deepest reading ever, but it's always fun, and it might make you think more than you expect.

Highly reccomended.

9 of 9 people found the following review helpful.
Pretty good fun
By Thomas
The first fifty pages of The Green and the Gray knocked me flat. Zahn created a near-perfect picture of some ordinary folks (specifically an endlessly bickering married couple) tossed into an extraordinary situation (specifically a gang war between rival bands of extraterrestrials).

And then things fell apart a little. Over the next four hundred pages, the characters I felt like I knew so well became cliched, competent-man types. They were doing interesting things, but they weren't very interesting people any more. Add to this the fact that there are so many different members of these "gangs" with so many slightly varying viewpoints, and this carefully constructed character drama devolved into a novel where it was hard to even remember all the parties involved.

Which isn't to disparage The Green and the Gray too much. It's still a fun read, packed with Zahn's typically inventive action sequences... but I can't help feeling that it could have been more. If you're new to Zahn's work, you might want to check out Manta's Gift instead.

8 of 8 people found the following review helpful.
very exciting speculative fiction
By A Customer
In 1928, extraterrestrials that looked human went through Riker's Island to become citizens of their new home. The Greens were chased off their home world by the Grays in a war that started over a simple misunderstanding. The Greens did not know that the Grays, in order to escape the Others, followed the Greens to earth. For decades neither group knew of the other's existence until a boy from one group and a girl from the other became friends.

Their elders found out since both live in New York City; the Grays try to shove the Greens off the island until they agree to a truce if the Greens kill Melantha Green who can destroy the city with her mental powers. Innocent bystanders Roger and Caroline Whittier take Melantha try to hide her when someone from the group hands her to them but she disappears and they don't know which group got her. The Whittiers are determined to save Melantha and their city yet also somehow forge a truce between the opposing camps.

There are many aliens who live among us in science fiction stories such as the Men in Black, but Timothy Zahn has a unique and original way of taking a tribe plot and turning it into a fantastic storyline. This is an action oriented story where it is almost impossible to figure out the characters motives and nobody knows who is a friend or an enemy. This makes for a lot of suspense and the onus is on the reader to figure out who is friend or foe. There's a surprise twist at the end of the story that makes THE GREEN AND THE GRAY a very exciting work of speculative fiction.

Harriet Klausner

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