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Boneshaker, by Cherie Priest
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In the early days of the Civil War, rumors of gold in the frozen Klondike brought hordes of newcomers to the Pacific Northwest. Anxious to compete, Russian prospectors commissioned inventor Leviticus Blue to create a great machine that could mine through Alaska's ice. Thus was Dr. Blue's Incredible Bone-Shaking Drill Engine born.
But on its first test run the Boneshaker went terribly awry, destroying several blocks of downtown Seattle and unearthing a subterranean vein of blight gas that turned anyone who breathed it into the living dead.
Now it is sixteen years later, and a wall has been built to enclose the devastated and toxic city. Just beyond it lives Blue's widow, Briar Wilkes. Life is hard with a ruined reputation and a teenaged boy to support, but she and Ezekiel are managing. Until Ezekiel undertakes a secret crusade to rewrite history.
His quest will take him under the wall and into a city teeming with ravenous undead, air pirates, criminal overlords, and heavily armed refugees. And only Briar can bring him out alive.
- Sales Rank: #55393 in Books
- Brand: Brand: Tor Books
- Published on: 2009-09-29
- Released on: 2009-09-29
- Original language: English
- Number of items: 1
- Dimensions: 8.27" h x 1.10" w x 5.51" l,
- Binding: Paperback
- 416 pages
- Used Book in Good Condition
Most helpful customer reviews
307 of 356 people found the following review helpful.
Not sure what book the 5-star reviewers are reading...
By EB
Now I know by giving 3 stars, many readers will ask "did you hate it?" No, I didn't hate this book, but I must say I was unimpressed by it. Steampunk designs, airships, and zombies...how can one go wrong? Well, the answer is to make the plot wandering and the characters not that interesting.
I won't offer a summary of the book, because nearly every other reviewer has done the same. I'll start by saying that the synopsis on the back cover is kind of misleading, especially about the part regarding "rewrite history." It's a shame that portion is nowhere to be found in the novel. By that token, I was expecting the characters to come to some certain uncovering of secret history, and also come to some inner realization about themselves. Sadly, they don't. Zeke's request to clear his father's name unfortunately falls into a simple tale of "overthrow the bad guy." And as the story ends, the world they inhabit isn't changed in the slightest between the beginning and the end of the story.
The characters of Briar and Zeke aren't that compelling, either. Their only purpose in the story seems to be transitioning the reader from Plot Point A to B to C--which is *part* of the reason characters exist, but it shouldn't be the main portion of who they are. Why do they do what they do? What drives them? We don't get much internal dialogue or conflict, everything they feel is spoken.
In the same vein, they don't affect change within the story at all; everything seems to happen without them doing anything or contributing to the goings-on, like they're part of the scenery as opposed to full-fledged characters. So if they don't really *do* anything except move around as per the author's directions, then are they even really empathetic at all? And as I mentioned above, if they don't have an impact on the world they inhabit, then what's the point of telling the story about them in the first place?
Then there's the Steampunk aesthetic. And I use the word "aesthetic" because that's what Steampunk is...visual. It's an interesting concept, the "retro-futuristic" vision, but I've yet to see it done effectively. I'll begin the comparison to another "punk" style, cyberpunk. Cyberpunk is more than the visual style that we see or imagine. To quote wikipedia on cyberpunk: "It features advanced science, such as information technology and cybernetics, coupled with a degree of breakdown or radical change in the social order...Cyberpunk plots often center on a conflict among hackers, artificial intelligences, and megacorporations, and tend to be set in a near-future Earth."
The story does have steampunk elements, but they are all visual, and unfortunately don't go beyond that in terms of what they're using the style to *try* to say. What is the author trying to use steampunk to reveal about society, and about ourselves? What morality play is in effect that ONLY steampunk can tell? (And also, what morals are we also to question by using the Steampunk genre?) It's not like "The Difference Engine," wherein the style reaches to the conclusion that the rapid development of technology is a bad thing. Steampunk shouldn't just be there for its own sake, it needs to DO something and serve a deeper purpose than just as what we see.
I would chalk this up to the notion that there is no "originator" steampunk title that "Neuromancer" serves as for cyberpunk, nothing that first sets the frame of reference and "rules" for how that world works. But that's not necessarily a fault with Boneshaker, but it doesn't help its case.
This is by no means a bad book. If you're a sci-fi and/or steampunk afficionado, this is probably for you. It's not laden with a lot of exposition or heavy sci-fi gibberish. While it didn't pull me in and hit me over the head with an Awesome Stick, your experience may vary. It's kind of a popcorn book, or a Saturday afternoon movie. If you're looking for lighter faire, you could do worse than Boneshaker.
132 of 156 people found the following review helpful.
apparently I'm the voice of dissent
By NickelDiamer
Pros:
Compelling setup and central mysteries. Thought the story between the lead protagonists was reasonably well done.
Cons: Author did not care to develop her world.
Example - Head villain has a scary right hand man, as is typical of adventure stories. He strikes fear into the hearts of the locals. Yet in the final battle, he appears briefly and avoids the final confrontation. Why introduce him? The secondary characters are compelling, until they're abandoned. The lead fighter amongst the good guys appears to be dying, yet we're led to believe he might be saved by 19th century medicine?
Additonally, the central threat within the town (the zombies dubbed rotters) are never well developed. Minnericht can send them at his enemies, but loses control of them in the end. Why? They run the streets of the city, forcing the human residents into a subterranean existence, yet they can be repelled by bonfires? Moving a block or two in the city calls up hordes of rotters, yet the leads can linger in a house for nearly an hour? And what of the citadel like fort within the walls? Everyone agrees it's safe from the rotters, yet it's abandoned.
But the biggest problem with the story: it hints early on that living within the city walls is near suicidal (and even life in the outskirts is pretty illogical), yet no compelling reason is ever provided for why the residents stay. It's apparently not too difficult for humans to leave the city. Yet many reasonably upright citizens have spent a decade or more running for their lives from the rotters while being manipulated by a mad professor. Say what? I know the setting is an alternate history where the civil war rages on, but America is a big and open country in the late 19th century. People set out for the plains and southwest on a regular basis. Yet cleaning contaminated water all day or relying on filter masks to step outside is the best existence these people can imagine?
The beauty of sci-fi/fantasy as a genre is the ability of authors to create worlds that operate on their terms. But there need to be terms. The whole project feels adrift.
20 of 21 people found the following review helpful.
Who is this for? Where is it going?
By G. Smith
As a native Seattlite I really wanted to like Boneshaker, but it's a frustrating book. It starts very strong, then drags as the narrative restrictions of the environment become clear, then ends with a whimper, and is punctuated by a defensive author's note that comes off as a whine (put your disclaimers at the beginning!) The world Priest imagines is rich and intriguing and seemingly primed for a terrific alt-history adventure/mystery, but it feels like that world was much easier to construct than to set into motion. The writing itself is solid but, after the initial novelty, the story ends up being really conventional, and there are so many plot points left dangling that this feels like a deliberate effort to kickstart a series. That's fine, but a series for whom? Sometimes it feels like an adult-oriented genre thriller, other times a basic adventure for teens (Zeke is a big reason for this vibe.) Or, ahem, a sketch for a video game world. Someone here said this book needed another year to cook and another hundred pages. I agree with that.
Edit: Per Wikipedia this is part of a planned three-book series in this particular alternative-history setting. That could explain some of the danglers, especially in re the war.
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