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Makers, by Cory Doctorow

Makers, by Cory Doctorow



Makers, by Cory Doctorow

Get Free Ebook Makers, by Cory Doctorow

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Makers, by Cory Doctorow

From the New York Times bestselling author of Little Brother, a major novel of the booms, busts, and further booms in store for America

Perry and Lester invent things—seashell robots that make toast, Boogie Woogie Elmo dolls that drive cars. They also invent entirely new economic systems, like the “New Work,” a New Deal for the technological era. Barefoot bankers cross the nation, microinvesting in high-tech communal mini-startups like Perry and Lester’s. Together, they transform the country, and Andrea Fleeks, a journo-turned-blogger, is there to document it.

Then it slides into collapse. The New Work bust puts the dot.combomb to shame. Perry and Lester build a network of interactive rides in abandoned Wal-Marts across the land. As their rides, which commemorate the New Work’s glory days, gain in popularity, a rogue Disney executive grows jealous, and convinces the police that Perry and Lester’s 3D printers are being used to run off AK-47s.

Hordes of goths descend on the shantytown built by the New Workers, joining the cult. Lawsuits multiply as venture capitalists take on a new investment strategy: backing litigation against companies like Disney. Lester and Perry’s friendship falls to pieces when Lester gets the ‘fatkins’ treatment, turning him into a sybaritic gigolo.

Then things get really interesting.

  • Sales Rank: #1066967 in Books
  • Published on: 2009-10-27
  • Released on: 2009-10-27
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.56" h x 1.36" w x 6.53" l,
  • Binding: Hardcover
  • 416 pages

From Publishers Weekly
Starred Review. In this tour de force, Doctorow (Little Brother) uses the contradictions of two overused SF themes—the decline and fall of America and the boundless optimism of open source/hacker culture—to draw one of the most brilliant reimaginings of the near future since cyberpunk wore out its mirror shades. Perry Gibbons and Lester Banks, typical brilliant geeks in a garage, are trash-hackers who find inspiration in the growing pile of technical junk. Attracting the attention of suits and smart reporter Suzanne Church, the duo soon get involved with cheap and easy 3D printing, a cure for obesity and crowd-sourced theme parks. The result is bitingly realistic and miraculously avoids cliché or predictability. While dates and details occasionally contradict one another, Doctorow's combination of business strategy, brilliant product ideas and laugh-out-loud moments of insight will keep readers powering through this quick-moving tale. (Nov.)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

From Booklist
Covering the transformation of Kodacell (formerly Kodak and Duracell) into a network of tiny teams, journalist Suzanne Church goes to Florida and the inventors behind it all, Lester and Perry, who have more ideas than they know what to do with. The New Work (i.e., the network) takes off, with a mini-startup in every abandoned strip mall in America. But suddenly, it crashes, and things get really interesting. Lester and Perry build an interactive ride in an abandoned Wal-Mart, a nostalgia trip through their glory days, that catches the eye of a vicious Disney exec—and the old corporate giants fight their last battle against the new economic order. Doctorow’s talent for imagining the near future is astonishing, and his novels keep getting better. His prognostications are unnervingly plausible and completely bizarre, obviously developed from careful observation of what’s going on at the bleeding edge of technology and culture. The characters are simultaneously completely geeky and suave, lovable and flawed. Even the suits, marketing people and lawyers, are interesting. --Regina Schroeder

Review

“I know many science fiction writers engaged in the cyber-world, but Cory Doctorow is a native. We should all hope and trust that our culture has the guts and moxie to follow this guy. He’s got a lot to tell us.” —Bruce Sterling

“A rousing tale of techno-geek rebellion—as necessary and dangerous as file sharing, free speech, and bottled water on a plane.” —Scott Westerfeld on Little Brother

“A terrific read…. It claims a place in the tradition of polemical science-fiction novels like 1984 and Fahrenheit 451 (with a dash of Mr. Smith Goes to Washington).”

—The New York Times Book Review on Little Brother “Enthralling…. One of the year’s most important books.” —Chicago Tribune on Little Brother

Most helpful customer reviews

53 of 64 people found the following review helpful.
I Have One Word For You: "Plastics."
By Dmitry Portnoy
Remember "The Graduate"? Benjamin, a child of privilege, has no idea what to do with his life. At his graduation party, a colleague of his father's pulls him aside, and says "I have one word for you: plastics."

The rest of the movie isn't about that, of course, but about Benjamin's sexual and romantic exploits. But in some parallel universe, perhaps a different version of "The Graduate" exists, where Benjamin follows his father's colleague's advice, goes into plastics, becomes an inventor, strikes out on his own, and winds up rebelling not against Mrs. Robinson, but Exxon, or GE or IBM.

"Makers" is the closest thing in this universe to that version. It is youthful and exuberant, but also world-weary and wise, and freshly of-the-moment. Part I is a head-spinning avalanche of incident and invention, Part II, a meditation on failed revolutions, Part III the battle plan for a hard-fought, ambiguous, but plausible victory.

The book is many things: let me point out three. One: it is a catalogue of brand-new desirable products. My personal favorite is the lego-block-shaped ice-cubes. I want them so badly. You'll have your own favorites, I am sure. You'd have to go back to "American Psycho" for so many wonderful things to buy on each page. But "Makers" is much hipper: genuine cool versus ironic-cool.

Two: it is a detailed, extremely plausible, and only thinly disguised history of the dot-com bubble and the intellectual property wars since the World Wide Web came into being. It is thus simultaneously about the near future and the recent past. In other words, it is about this minute.

Third: it's the best popular business book I've ever read, better than "The Tipping Point," better than "Freakanomics," better than "The Black Swan."

Finally, you get great value for your dollar. This edition may be a little over four-hundred pages, but the publisher is that marvelous cheapskate Tor. Tightly clustered chapter breaks and a tiny, densely packed font camouflage a much longer book, easily six or seven hundred pages, possibly almost as long as "Under the Dome."

In this case, longer is better.

51 of 65 people found the following review helpful.
A Warning and a Review
By LoneStarReader
I won't summarize the plot since so many others have already done that. What I'll offer is a warning: It's apparent that Doctorow knows his science. What he doesn't grasp in this book are characters.

If you're a tech geek, you'll probably enjoy the book. All the bits about gizmos hold ones interest briefly, but after very few pages, I needed more humanity.

Doctorow's characters are as mechanical as his technology. I'm hardpressed to say I liked a single character, let alone can remember any of their names. That's depressing considering the vast amount of time I just committed to reading this book.

Final Analysis:

If you're into hard SF where the characters are secondary to the big idea, you might like this book.

If you need some flesh-and-blood people to populate your fictional worlds, this book isn't for you.

9 of 11 people found the following review helpful.
It would be good were it not for the fact that it devolves into a predictable caricature
By Enki
Well... what can I say. I had high hopes for the book from the blurbs. The sad part is I really wanted to like it, and Part I does start out rather well and interesting. Unfortunately, in Parts II and III the novel quickly devolves into a predictable narrative full of stereotypical and bland characters and a rather adolescent anti-authoritarian pitch. Corporations are evil, lawyers are evil, business in general is evil, while narcissistic 'genius' slackers and misunderstood goth kids are of course the downtrodden revolutionaries that are unfairly being persecuted for wanting "to do cool stuff".

What this "cool stuff" actually is, the novel never really does a good job of imagining because all of the supposed inventions, on consideration, fail to live up to their in-narrative hype. While fiction is allowed much leeway, a work dedicated to technology, and one that tries to be so explicit about all of its gadgets, at least ought to provide what it advertises- neat technology. But absent ground breaking ideas, when the narrative started throwing around 'billion dollar' deals, the 'next big thing', the 'next New Deal' etc. my suspension of disbelief utterly collapsed. And no, bloggers don't shape the world, sorry. Considering the actual tech marvels that are currently being cranked out at an incredible pace, the things this book extols as groundbreaking appear laughable, at best something that belongs in a modern version of 19th century Paris "Arcades", or simply modern carnival chachkas.

My greatest disappointment, however, is the fact that the latter part of the book reads like something written by a rather literate teenager or, alternatively, specifically aimed at targeting anti-authoritarian teenagers as its audience: 'Nerds' (I use the term loosely) of course are always misunderstood but do awesome stuff nonetheless because they are awesome, even while the novel's characters in actuality behave like emotionally stunted boring dupes. Suits always want to ruin everything, which is never actually demonstrated but merely concluded at the outset. Predictably, a big evil company, here Disney theme park (that's right the theme park, not the actual company) is the greatest menacing evil known to man, and will resort to anything to retain its... theme park attendance?!? This part made me laugh out loud... in fact this was the only time this book had a funny moment, albeit unintentionally. Otherwise the novel takes itself incredibly seriously to the point of being a painful slog. The evil corp. is of course run by the talentless sociopathic hack who is only missing a white cat and a maniacal laugh to complete the full package. Every character has to have a romantic interest, conflict, resolution, and obligatory sex scene with any member of the opposite sex, 'cause you know, if it's got an outie it must fit with an innie.

Lastly, the book is overly verbose without the actual language itself being interesting. There's nothing wrong with a thorough narrative per se, but it has to be engaging. A perfunctory detailing of scene by scene only makes a novel longer, not better.

Again, my great disappointment with the novel is that it pitches itself as complex and sophisticated story about "the risk-takers, the doers, the makers of things" (see dedication), but in actuality it comes off as someone's poorly concocted teenage fantasy about how awesome it would be to live on a commune surrounded by chicks, fiddling around with left over parts while making bucketfuls of money without care or effort, allthewhile throwing around a fair amount of 'righteous' disdain for any and all 'squares'.

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