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# Free Ebook The World of Null-A, by A. E. Van Vogt

Free Ebook The World of Null-A, by A. E. Van Vogt

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The World of Null-A, by A. E. Van Vogt

The World of Null-A, by A. E. Van Vogt



The World of Null-A, by A. E. Van Vogt

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The World of Null-A, by A. E. Van Vogt

The classic novel of non-Aristotelian logic and the coming race of supermen

Grandmaster A. E. van Vogt was one of the giants of the 1940s, the Golden Age of classic SF. Of his masterpieces, The World of Null-A is his most famous and most influential. It was the first major trade SF hardcover ever, in 1949, and has been in print in various editions ever since. The entire careers of Philip K. Dick, Keith Laumer, Alfred Bester, Charles Harness, and Philip Jose Farmer were created or influenced by The World of Null-A, and so it is required reading for anyone who wishes to know the canon of SF classics.

It is the year 2650 and Earth has become a world of non-Aristotelianism, or Null-A. This is the story of Gilbert Gosseyn, who lives in that future world where the Games Machine, made up of twenty-five thousand electronic brains, sets the course of people's lives. Gosseyn isn't even sure of his own identity, but realizes he has some remarkable abilities and sets out to use them to discover who has made him a pawn in an interstellar plot.

  • Sales Rank: #549892 in Books
  • Published on: 2002-10-25
  • Released on: 2002-10-25
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.50" h x .62" w x 5.50" l,
  • Binding: Paperback
  • 272 pages

Review

“A. E. Van Vogt's early stories broke like claps of thunder through the science fiction field. Such novels as Slan, The Weapon Shops of Isher, and The World of Null-A, all were written with invention, dramatic impact, and a sense of breathless wonder that won him instant popularity” ―Jack Williamson

“After more than half a century I can still recall the impact of his early stories.” ―Arthur C. Clarke

“Interplanetary skullduggery in the year 2650. Gilbert Gosseyn has a pretty startling time of it before he gets to the root of things. Fine for addicts of science-fiction” ―The New Yorker

“One of those once-in-a-decade classics” ―John W. Campbell

“A. E. van Vogt was one of the first genre writers ever to publish an actual science fiction book, at a time when science fiction as a commercial publishing category did not yet exist, and almost all SF writers--even later giants such as Robert A. Heinlein--were able to publish novels only as serials in science fiction magazines. It's indicative of the prestige and popularity that van Vogt could claim at the time that he was one of the first authors to whom publishers would turn when taking the first tentative steps toward establishing science fiction as a viable publishing category. . . . Nobody, possibly with the exception of the Bester of The Stars My Destination, ever claim close to matching van Vogt for headlong, breakneck pacing, or for the electric, crackling paranoid tension with which he was capable of suffusing his work.” ―Gardner Dozois

About the Author

A. E. Van Vogt was a SFWA Grand Master. He was born in Canada and moved to the U.S. in 1944, by which time he was well-established as one of John W. Campbell's stable of writers for Astounding Science-Fiction. He lived in Los Angeles, California and died in 2000.

Excerpt. © Reprinted by permission. All rights reserved.


Chapter 1

Common sense, do what it will, cannot avoid being surprised occasionally. The object of science is to spare it this emotion and create mental habits which shall be in such close accord with the habits of the world as to secure that nothing shall be unexpected.
B. R.

The OCCUPANTS of each floor of the hotel must as usual during the games form their own protective groups.…”
Gosseyn stared somberly out of the curving corner window of his hotel room. From its thirty-story vantage point, he could see the city of the Machine spread out below him. The day was bright and clear, and the span of his vision was tremendous. To his left, he could see a blue-black river sparkling with the waves whipped up by the late-afternoon breeze. To the north, the low mountains stood out sharply against the high backdrop of the blue sky.
That was the visible periphery. Within the confines of the mountains and the river, the buildings that he could see crowded along the broad streets. Mostly, they were homes with bright roofs that glinted among palms and semitropical trees. But here and there were other hotels, and more tall buildings not identifiable at first glance.
The Machine itself stood on the leveled crest of a mountain.
It was a scintillating, silvery shaft rearing up into the sky nearly five miles away. Its gardens, and the presidential mansion nearby, were partially concealed behind trees. But Gosseyn felt no interest in the setting. The Machine itself overshadowed every other object in his field of vision.
The sight of it was immensely bracing. In spite of himself, in spite of his dark mood, Gosseyn experienced a sense of wonder. Here he was, at long last, to participate in the games of the Machine--the games which meant wealth and position for those who were partially successful, and thetrip to Venus for the special group that won top honors.
For years he had wanted to come, but it had taken herdeath to make it possible. Everything, Gosseyn thought bleakly, had its price. In all his dreams of this day, he had never suspected that she would not be there beside him, competing herself for the great prizes. In those days, when they had planned and studied together, it was power and position that had shaped their hopes. Going to Venus neither Patricia nor he had been able to imagine, nor had they considered it. Now, for him alone, the power and wealth meant nothing. It was the remoteness, the unthinkableness, the mystery of Venus, with its promise of forgetfulness, that attracted. He felt himself aloof from the materialism of Earth. In a completely unreligious sense, he longed for spiritual surcease.
A knock on the door ended the thought. He opened it and looked at the boy who stood there. The boy said, “I’ve been sent, sir, to tell you that all the rest of the guests on this floor are in the sitting room.”
Gosseyn felt blank. “So what?” he asked.
“They’re discussing the protection of the people on this floor, sir, during the games.”
“Oh!” said Gosseyn.
He was shocked that he had forgotten. The earlier announcement coming over the hotel communicators about such protection had intrigued him. But it had been hard to believe that the world’s greatest city would be entirely without police or court protection during the period of the games. In outlying cities, in all other towns, villages, and communities, the continuity of law went on. Here, in the city of the Machine, for a month there would be no law except the negative defensive law of the groups.
“They asked me to tell you,“ the boy said, “that those who don’t come are not protected in any way during the period of the games.”
“I’ll be right there,“ smiled Gosseyn. “Tell them I’m a newcomer and forgot. And thank you.”
He handed the boy a quarter and waved him off. He closed the door, fastened the three plasto windows, and put a tracer on his videophone. Then, carefully locking the door behind him, he went out along the hall.
As he entered the sitting room, he noticed a man from his own town, a store proprietor named Nordegg, standing near the door. Gosseyn nodded and smiled a greeting. The man glanced at him curiously, but did not return either the smile or the nod. Briefly, that seemed odd. The un-usualness of it faded from Gosseyn’s mind as he saw that others of the large group present were looking at him.
Bright, friendly eyes, curious, friendly faces with just a hint of calculation in them--that was the impression Gosseyn had. He suppressed a smile. Everybody was sizing up everybody else, striving to determine what chance his neighbors had of winning in the games. He saw that an old man at a desk beside the door was beckoning to him. Gosseyn walked over. The man said, “I’ve got to have your name and such for our book here.”
“Gosseyn,“ said Gosseyn. “Gilbert Gosseyn, Cress Village, Florida, age thirty-four, height six feet one inch, weight one hundred eighty-five, no special extinguishing marks.”
The old man smiled up at him, his eyes twinkling. “That’s what you think,“ he said. “If your mind matches your appearance, you’ll go far in the games.” He finished, “I notice you didn’t say you were married.”
Gosseyn hesitated, thinking of a dead woman. “No,“ he said finally, quietly, “not married.”
“Well, you’re a smart-looking man. May the games prove you worthy of Venus, Mr. Gosseyn.”
“Thanks,“ said Gosseyn.
As he turned to walk away, Nordegg, the other man from Cress Village, brushed past him and bent over the ledger on the desk. When Gosseyn looked back a minute later, Nordegg was talking with animation to the old man, who seemed to be protesting. Gosseyn watched them, puzzled, then forgot them as a small, jolly-looking man walked to an open space in the crowded room and held up his hand.
“Ladies and gentlemen,“ he began, “I would say that we should now begin our discussions. Everybody interested in group protection has had ample time to come here. And therefore, as soon as the challenging period is over, I will move that the doors be locked and we start.
“For the benefit,“ he went on, “of those new to the games who do not know what I mean by challenging period, I will explain the procedure. As you know, everybody here present will be required to repeat into the lie detector the information he or she gave to the doorkeeper. But before we begin with that, if you have any doubts about the legitimacy of anybody’s presence, please state them now. You have the right to challenge anybody present. Please voice any suspicions you have, even though you possess no specific evidence. Remember, however, that the group meets every week and that challenges can be made at each meeting. But now, any challenges?”
“Yes,“ said a voice behind Gosseyn. “I challenge the presence here of a man calling himself Gilbert Gosseyn.”
“Eh?” said Gosseyn. He whirled and stared incredulously at Nordegg.
The man looked at him steadily, then his gaze went out to the faces beyond Gosseyn. He said, “When Gosseyn first came in, he nodded to me as if he knew me, and so I went over to the book to find out his name, thinking it might recall him to me. To my amazement I heard him give his address as Cress Village, Florida, which is where I come from. Cress Village, ladies and gentlemen, is a rather famous little place, but it has a population of only three hundred. I own one of the three stores, and I know everybody, absolutely everybody, in the village and in the surrounding countryside. There is no person residing in or near Cress Village by the name of Gilbert Gosseyn.”
For Gosseyn, the first tremendous shock had come and gone while Nordegg was still speaking. The after-feeling that came was that he was being made ridiculous in some obscure way. The larger accusation seemed otherwise quite meaningless.
He said, “This all seems very silly, Mr. Nordegg.” He paused. “That is your name, is it not?”
“That’s right,“ Nordegg nodded, “though I’m wondering how you found it out.”
“Your store in Cress Village,“ Gosseyn persisted, “stands at the end of a row of nine houses, where four roads come together.”
“There is no doubt,“ said Nordegg, “that you have been through Cress Village, either personally or by means of a photograph.”
The man’s smugness irritated Gosseyn. He fought his anger as he said, “About a mile westward from your store is a rather curiously shaped house.”
“’House,‘ he calls it!” said Nordegg. “The world-famous Florida home of the Hardie family.”
“Hardie,“ said Gosseyn, “was the maiden name of my late wife. She died about a month ago. Patricia Hardie. Does that strike any chord in your memory?”
He saw that Nordegg was grinning gleefully at the intent faces surrounding them.
“Well, ladies and gentlemen, you can judge for yourselves. He says that Patricia Hardie was his wife. That’s a marriage I think we would all have heard about if it had ever taken place. And as for her being the late Patricia Hardie, or Patricia Gosseyn, well”--he smiled--”all I can say is, I saw her yesterday morning, and she was very, very much alive, and looking extremely proud and beautiful on her favorite horse, a white Arabian.”
It wasn’t ridiculous anymore. None of this fitted. Patricia didn’t own a horse, white or colored. They had been poor, working their small fruit farm in the daytime, studying at night. Nor was Cress Village world-famous as the country home of the Hardies. The Hardies ...

Most helpful customer reviews

23 of 23 people found the following review helpful.
Prepare to permanently alter the way you think
By A Customer
This book changed my brain. The story centers on the 'life' of Gilbert Gosseyn (Go-Sane), a man with a very special brain. As a contestant in the Game, a challenging test of one's ability to master Null-A (non-Aristotelian logic), Gilbert hopes to achieve one of the better prizes, citizenship on Venus or even the Presidency. But a conspiracy of shadowy players and public figures have other plans for Gilbert and his special brain. Gilbert is a surprisingly resilient challenge to their power. And a great surprise to himself, as well. As he discovers more about himself, he also learns more about a larger game being played by hidden masters who control whole galaxies.
At first a humble and unwitting pawn, Gilbert is quickly promoted as he progresses through the ranks in unorthodox and interesting ways.

In addition to the great pulp-style sci-fi story, A.E. Van Vogt adds a lot of interesting semantic theory by beginning each chapter with a quote for Alfred Korzybski's work SCIENCE AND SANITY. "The Map is not the territory it represents" is one of the shorter, and most easily understood. They get progressively more challenging, mirroring Gilbert's story. The Korzybski excepts are worth the price of the book alone. If you're interested in a good old sci-fi tale with conspiracies, space battle and other planets, as well as some thing which actually challenges your own mental processes, check it out.

28 of 30 people found the following review helpful.
Good, But Not His Best
By Dave_42
"The World Of Null-A" is a tremendously influential work in the SF genre. It was first published in August - October of 1945 in "Astounding Science Fiction", however that version is quite a bit different from the version which was published in book form in 1948. A final revision was published in 1970, which was very close to the 1948 version.

The core of the story is set in the year 2650, and is told from the point of view of Gilbert Gosseyn, who discovers very early on that all his memories are not real. He is being used as a pawn in a struggle for power.

The story of Gosseyn is interesting and the reader does want to find out what happens to him, but there are problems with the story as well. Key to the plot is the philosophy of Null-A (non-Aristotelianism), which is never clearly defined and thus can easily leave the reader confused. This is the first of three books in this series, so perhaps this problem will be resolved in the other books.

For my tastes, "Slan" was a better example of van Vogt's work. In addition, his Isher series is easier to follow as well. The other two books in the Null-A series are: "The Players of Null-A" and "Null-A Three".

22 of 24 people found the following review helpful.
A Man Who Doesn't Exist
By Arthur W Jordin
The World of Null-A (1948) is the first SF novel in the Null-A series. The Earth has been gradually influenced by the principles of General Semantics over several centuries under the direction of the Semantic Institute and the Games Machine. Those who show the greatest comprehension of these principles are transported to Venus to live in a Non-Aristotelian society. Those who don't score high enough to be allowed on Venus are awarded with high offices on Earth.

In this novel, Gilbert Gosseyn has traveled to the city of the Machine to participate in the annual Games. Joining the local self-protection group, his identity is challenged by a resident of his home town. A lie detector confirms that he is not Gilbert Gosseyn, but states that his true identity is not known within his mind.

Ejected by the hotel staff into the crime filled night, Gilbert is bewildered by these events. Without any warning, a young woman runs into him and almost knocks them both off their feet. The woman claims to be pursued by two men, but Gilbert doesn't see them.

Teresa Clark tells him that she has been evicted from her boarding house and lacks a place to spend the night. Gilbert finds them a vacant lot and they settle down amidst the bushes. During their discussion, various things she says and does contradict her story. The next day, he learns that she is actually Patricia Hardie, the woman that he had believed to be his dead wife.

In this story, Gilbert meets various members of a group that has taken over the government of Earth and Venus. Patricia's father is the President of Earth. Thorson is the personal representative of the leader of the Greatest Empire. Elred Crang is the commander of the local Greatest Empire forces and John Prescott is his vice-commander. Dr. 'X' is a gravely injured Earth scientist whose personality has been distorted toward megalomania.

They all seem to be interested in his brain. After his interrogation and examination, Gilbert is carried down, still bound to his chair, into a dungeon and locked up. Later, Patricia releases him and they escape to her room. Then guards come searching for him and he slips out the window. As he is approaching the Games Machine, cars come out of the trees and attack him. He is shot by projectile weapons and burned by energy guns, quickly passing out from the blood loss.

Later, Gilbert wakes up on Venus. He doesn't have any scars or other signs of the wounds and burns, but he still has all his memories, including those of extreme pain. He visits the house of Prescott and Crang, but is then captured and returned to Earth. There he is shown the corpse of Gosseyn I. Apparently he is Gosseyn II, alive and well after the death of his previous body.

This story has several themes, one of which is the practice of General Semantics. This approach to mental discipline, based upon the theories of Alfred Korzybski, is claimed to provide greatly stability and adaptation to change. An introduction to this approach can be found within Science and Sanity, first published in 1933.

Another theme is the transportation of objects by causing them to become similar to within twenty decimal places. Supposedly, such similarity will cause the greater to bridge space to the lesser. Although such transits take finite time, the bridging occurs at speeds much greater than lightspeed. Thus, this principle provides a practical way to travel among the stars.

This novel is first of three in the series. The next volume is The Pawns of Null-A (also entitled The Players of Null-A). Enjoy.

Highly recommended for van Vogt fans and for anyone else who enjoys tales of high adventure, political intrigue, and strange talents.

-Arthur W. Jordin

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